Independent mobile game studio / 2026

Quantum Star

Small screens.
Big worlds.

We turn clear ideas into colorful mobile games with satisfying progression and the pull of one more run.

03Published games

30K+Public installs

GlobalMobile audience

Playful by instinct.

Precise by design.

Built for everyone.

01 / Selected worlds

Three distinct ideas.
One restless studio.

Each Quantum Star title starts with an interaction anyone can understand, then grows into a system worth mastering.

Bubble Sweepers cleaning robots battling pollution monsters01

Arcade roguelite / 10K+ installs

Bubble Sweepers:
Clean Blast

Fire cleansing bubbles, build your upgrades, and turn sci-fi grime into a bright, full-screen clean-up combo.

  • Quick runs
  • Build variety
  • Big feedback
Open on Google Play
Merge Heroes battling the Number Snake02

Merge defense / 10K+ installs

Merge Heroes:
Number Snake

Merge heroes, evolve your team, and flood the arena with projectiles before the Number Snake reaches your line.

  • Endless stages
  • Hero fusion
  • Fast strategy
Open on Google Play
Boneforge Necro commanding an undead army03

Idle adventure / 10K+ installs

Boneforge Necro:
Idle RPG

Summon skeletons and golems, forge powerful gear, and lead an undead army through relentless boss waves.

  • Offline progress
  • Army building
  • Boss battles
Open on Google Play

Every current Quantum Star release, in one place.

See the full Google Play collection

02 / In motion

Made to feel good
in your hands.

Clean reads, decisive feedback, and lively worlds that stay legible when the screen gets busy.

Bubble Sweepers gameplay
01 Clean
Merge Heroes gameplay
02 Merge
Boneforge Necro gameplay
03 Forge
Bubble Sweepers upgrade selection
04 Upgrade
Merge Heroes defense battle
05 Defend
Boneforge Necro boss battle
06 Conquer

03 / The studio

We find the fun,
then make it sing.

Quantum Star is an independent mobile game studio focused on instantly readable ideas and systems players want to master for weeks.

We prototype quickly, listen closely, and give every release its own visual identity rather than forcing every world into the same mold.

01

Prototype

Find the strongest interaction early.

02

Differentiate

Build a world with its own point of view.

03

Iterate

Learn from real players and keep improving.

04

Publish

Reach a worldwide mobile audience.

Players / Partners / Press

Start a conversation.